Post by Deleted on Oct 1, 2018 11:41:36 GMT
Character Information
Character Name: Android X
Character Level: 1
Current EXP: 0
Power Level: 1,000
HP: 100
Strength: 100
Ki: 50
Agility: 300
Durability: 50
Zeni: 200 Z
Racial Traits: Undetectable; Built to Last; Energy Absorption;
Trait: Adaptive Learning.
Out of Battle: When threading with someone of higher PL, gains 10% SP bonus.
In Battle: When battling against someone of higher PL, gains 10% agility bonus.
Alignment: Good
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2: Javelin Kick - 7% Agi - A series of kicks that are meant to be more cumbersome than powerful. Deals low damage, but requires focus to avoid. When used just before another physical attack, the second attack is harder to dodge or block;
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head:
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory: Plasteel Armour Plating;
Inventory: Self Destruct Button (Internal); Internal Scouter (Internal;
Property: (ships, land, houses)