Post by Lord Cooler on Sept 3, 2020 23:24:47 GMT
Character Information
Character Name: First Lieutenant Pelmeni Champ
Character Level: 17
Current EXP: 15,020
Power Level: 98,200
HP: 18,413
Ki:12,275
Agility:12,275
Durability:12,275
Zeni: 18,362
Racial Traits:
Unlimited Energy: While you still have 50% or more of your HP remaining, you automatically receive 2 respites and regenerate 20% fatigue per turn (as you are already using the maximum number of respites, you cannot spend additional actions to recover more fatigue). Once your health drops below 50%, you must spend actions to regain fatigue as normal.
Android Barrier: Allows the total negation of any one technique used against the player, also makes the user's next action hard to deflect/dodge. Costs no fatigue and 1 action to perform. Once per battle.
Alignment: Virtuous 50/129Android Barrier: Allows the total negation of any one technique used against the player, also makes the user's next action hard to deflect/dodge. Costs no fatigue and 1 action to perform. Once per battle.
Specialization: Relentless I
Techniques
Tier 0: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Mechanical Arm Shield | Varies | N/A | The users arm segments and opens into a cross shape, which then radiates Ki to form a light yellow shield. Negates 3 consecutive T1 energy attacks for 1 action, or Negates 2 consecutive T2 energy attacks for 1 action, or Deflects 1 T3 energy attack for 1 action, or Deflects 1 T4 energy attack for 2 actions. Costs 1/4 the fatigue of the Defended attack(s). Once Per Battle Affected by T0 Cooldown |
Perfect Barrier | Varies | N/A | Costs half the fatigue of the defended attack, can be used on any technique. This completely Negates one incoming attack. Once per Battle Affected by T0 Cooldown |
Ki Blade | 2 | N/A | The user forms a blade on any limb the user chooses, adding 3% Ki to any Physical Tech. Costs no action, but increases fatigue of that technique by 2. |
Psycho Barrier | Varies | N/A | Defense A more powerful energy shield that is nearly hermetically sealed, making it able to withstand even the most powerful of attacks. Works like Barrier, but you double your Ki for the defense calculation. Costs half the attack's fatigue to use. Can break the barrier damage cap. Affected by T0 Cooldown |
Tier 1:
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Gigantic Press | 14 | 15% Str | Physical. The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to Deflect. Fracture. |
Dynamite Kick | 11 | 14% Str/ki | Physical. A super powerful kick that explodes on contact. Dual-Stat Tech |
Tier 3: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Nova Strike | 20 | 20% str | Physical. The user charges up and surrounds themselves with a purple sphere of energy before charging at their opponent and headbutting them. Can be used as to Block against a T3 or below in the same action. |
Complete Shot | 18 | 24% Str | Physical. A high powered physical attack, augmented by the user’s ki. Fracture, Cripple Leg |
Heat Phalanx | 21 | 22% str/ki | Physical. A burning uppercut, devastating if you get caught unprepared by it or its opener. Hard to Deflect or Dodge. If a Physical Attack hit your opponent before it this round, Impossible to Deflect instead. Burns. |
Tier 4: Can be purchased from the Technique Shop
Technique | Fatigue | Damage | Details |
Gigantic Spike | 30 | 39% Str | Physical. The user rams into the opponent just like he was using a Gigantic Press, but then grabs the head of his opponent and slam it into the ground. Cannot be Negated/Overwhelmed. Breaks Bones |
Champ's Cross | 25 | 32% Str | While Champ practiced boxing primarily as just a way to stay in shape and keep fit, she did get quite a reputation for her skill. In particular her Left Straight got a reputation as a particular brutal punch, to the point where people started calling it the 'Champ's Straight' making a pun on her surname. Fracture, Stun 2. If this technique is used to overwhelm an opponent's T3 or higher attack, it cannot be Deflected, Barrier'd, or Kiai'd |
Items and Weapons
Weapon: Backstabber +5% Strength | If you go first: +20% Strength instead on your first turn
Chest: Weighted Shirt -3% all Stats | +5% SP
Add on: Extra Weight -3% all Stats | +5% SP
Waist: Red Silk Sash +3% Ki | +3% Agility | +4% Durability
Legs: Striped Pantaloons +4% Strength | +4% Ki | If first in battle, all attacks deal an additional 10% Damage that turn
Feet: Bruiser's Boots +2% Strength | +2% Durability
Accessory: Heran Earrings and Heran Necklace: +12% ki
- Gains: +5% Str, +14% Ki, +-3% Agi, +0% Dur, +5% SP Gains, +% Zeni
Inventory:
Tiny Piano - Battle Item - When used, add 10% of your Durability to your Agility for one Dodge this turn.
Nanoweave Armor +2% All Stats Chest Addon
Needler Sabre +6% Strength | Physical Attacks have a 5% chance to lower hit target's Agility by 10% for 1 turn
Salvaged Space Pirate Armor - +1% Ki | +4% Agility | +5% Durability
Mysterious Vial +30% SP to a single thread, once per account
Property:
Fortress 10 Addon Slots
Training Room Ship / Property | 1 Slot | +10% to SP Gains
Personal Accountant Property | 1 Slot | +25% Zeni Gains
Training Room Ship / Property | 1 Slot | +10% to SP Gains
Personal Accountant Property | 1 Slot | +25% Zeni Gains