DinoCap #201 is a capsule that holds an entire feast! (Used in battle it recovers 50% of your Health but you cannot do anything else the rest of that turn)
Purchases Extra Weight 5000z +5% SP Gains | -3% All Stats | Can only be added to Weighted Armor
Learning
Original Kamehameha 10 13% Ki Energy. A kamehameha launched with Master Roshi's method. Hard to Negate/Overwhelm. Can be charged 1x, increasing Base Damage by 3%. If charged, Cannot be Negated/Overwhelmed Can be used in place of Kamehameha to qualify for Super Kamehameha.
Equipment Bulma's Panties: A sacred gift of the Gods... Mmmm (Sell to Master Roshi for 1,000z while training under him) | Additional 500z if you wear the panties over your head like a mask while escaping Capsule Corp.
Bulma's Panties should be in your purchases as a mission reward, rather than your equipment... unless Zenaku's wearing them, I'm not gonna judge. Equipment-wise I'm gonna hazard a guess you're adding that weight to your shirt, be sure to note any equip changes like that.
So.. with Bulma's panties being worn(?) and a weightier shirt I hearby dub this update approved!
(May include up to 3 missions, 5 personal roleplays, 3 cbox/forum battles,
3 cbox/forum spars, 2 IC cbox rps, 1 master training, and unlimited misc.)
TOTAL GAINS: None
Purchases
Learning
Equipment Deluxe sweet assortment: Consumable. A box containing a vast array of sweets from all corners of the globe. When consumed, you immediately gain 2,000 zeni, 500 XP, 1000 sp, and 5 tp. ( Not Used)
Transfusion Gauntlets: Hands slot. Bronzed gauntlets with an odd set of spikes on the fist that lead to a tube with a needle on it's end. +5% Durability. When you damage a foe with a physical attack, you gain 2% of the damage done as HP. HP gained in this manner can not surpass your maximum HP.
NOTE: I did not add any mission types or links cause i did not do any this week im just claiming the Halloween rewards. was not sure if i was supposed to put these in the Purchases or Equipment so i just put it in my Equipment.
Post by Captain Ginyu on Oct 12, 2020 13:40:25 GMT
Deluxe Sweet Assortment and Transfusion Gauntlets go into Purchases, but you also put equipment pieces in the Equipment section if you're equipping/unequipping them. Other than that, everything looks good here.
Thunder Shock Surprise 45 50% Ki Energy. The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field.
NOTE: Used the Deluxe sweet assortment: Consumable. A box containing a vast array of sweets from all corners of the globe. When consumed, you immediately gain 2,000 zeni, 500 XP, 1000 sp, and 5 tp.
Post by Captain Ginyu on Oct 26, 2020 12:14:51 GMT
First thing I noticed, is that you've listed the wrong LVL. You should be at LVL 8, not 6. This also means you've earned +4 TP from your LVL Ups, not +2.
Since you earned +4 TP from your LVL Ups instead of +2, this means your remaining TP should be 20.
I'll give you the thumbs up for Thunder Shock Surprise, but I'd appreciate it if you placed all Technique purchases in the 'Learning' Section of your updates from here on out.
Please fix these things, and I'll approve your Update!
Sweet stix™: your favorite brand of colored sugar that supposedly has flavors! Eat it or snort it, it's always got the same effect! Consumable. IMMEDIATELY regain 50% fatigue, and 5% fatigue per round after that for 4 rounds
Candy Cane Collection: Accessory Both a festively dapper accessory for any discerning fighter with lasting wounds, gentlefriend, and an ever welcome snack in times of duress. These full size candy walking canes come in a collection of five flavors to compliment its peppermint base. Color coded for convience. Allows the user to ignore the "Sever Legs" status effect. May be consumed in battle to regain 15% fatigue, however this accessory then becomes inactive until the battle is over. 5 Charges
10 saga tokens!
Frost fall: Weapon slot. This strange Arcosian weapon consists of a ring of worked metal with a crystal set in the center. The Crystal pierces the ring at four major points and forms an intricate blade that could easily pass for strange folk art that looks, vaguely, like a snow flake. If a foe blocks a melee attack while frost fall is equipped you may spend 2 fatigue to inflict restraining 2 for it's normal duration. This can only occur once every three rounds.
Day 7: Gingerbread House Kit: House Add-On. Christmas is never truly complete without the painstaking task of building your own Gingerbread House, only to eat it before the holidays finish. Though such an act usually left one suffering after eating something that had been sitting out in the house for several weeks. During the months of November, December and January increase SP gains by 8%, for all other months this add-on only grants a 2% bonus to SP gains.
Day 8: Christmas Mantel Train Village: House Add On - A small village handed down from your Grandparent's parents, complete with fake snow and a still running train and track. It brings back memories of times when things were simpler and less stressful. When added to a property, increases experienced gained from non combat threads by 2%. This bonus becomes 8% during the months of November, December and January.
Mistletoe: Consumable. A parasitic plant that somehow came to be part of a strange kissing tradition. Can be used in battle to inflict stun 2, or used when turning in a thread of any kind done with another player, netting you both +10% xp. This bonus is increased to 50% xp if the thread was a smut thread. Sorry, graders.
Jolly wreath: House add-on. A wreath made by interweaving evergreen branches around a wire and finished with a festive red and green bow. When installed, the user gains a 10% TP bonus during the months of October, November, and December
Tired soundtrack: Consumable. What tortures could hell concoct that could possibly compare with the soul crushing madness of hearing 15 different renditions of Frosty the snowman 15 times a day!? When used, Karma rewards are removed from a thread of your choice.
Plum: Battle buddy. A Sucrosian fighter. The Sucrosians are a diminutive, winged, race from planet Sweets. Despite her 5 centimeter stature, Plum seeks to prove herself as a warrior, and has pledged herself to your service! Now Hopefully you can find something for the fairy like fighter to do. Has 20% of your sp allocated as you see fit. When you use a candy themed Consumable, or use the sugar rush technique, this doubles to 40% of your sp for 3 rounds. When you use the sweet stix consumable this becomes 60% of your total sp for 2 rounds, then 40% on the third before returning to normal. If killed in battle, plum must be wished back with the dragon balls or received a second time.
Wrapping paper: consumable. A festive bit of wrapping paper that makes the contents of whatever you wrap it with both more alluring and a total mystery! Used on the first turn of battle to hide one of your battle items or consumables from the foe. The wrapped item increases it's action requirement by 1 to use, but leaves the foe completely in the dark about what the item is til used.
10 saga tokens.
Snowglobe: House add-on. An antique snowglobe that's said to be shaped like the universe. +2% battle gains. +8% during october, november, or december
And the sugar rush technique!
Seed of potential: This strange, blue, senzu bean seems to glow with potential power (Consumable | +20% all gains to one thread)
Easily shattered bauble: battle item. A bright and shiny christmas bauble, perfect for decorating a tree!......or shattering on the floor to create a makeshift caltrop field. As an action you can break the bauble at your feet, creating a field a glass that unwary fighters might walk upon. Any melee attacks aimed at you during your following turn cause the foe who launched it to take a stack of cut. After two rounds, or one round if the foe uses the kiaihou technique on the glass, the glass is no longer dangerous.
Sudden blizzard: Consumable. An oversized plain white snowflake. When consumed the consumer becomes the center of a blizzard, making all of their attacks hard to dodge. However, the consumers body temperature also plummets dangerously low, inflicting a building restricting on them. After four rounds, all effects end.
Christmas tree: house add-on. A tall evergreen, decorated with festive trim and shiny ornamentation. It's been wrapped in lights that refuse to go out, and with a flip of a switch, blink in time to a melody played from an attached speaker. To top it all off is the angel, arms raised high and holding a shining light. Doubles the base bonuses of all festive ornaments. Duringvthe week of december 25th, the tree doubles all bonuses if all festive add ons.
Christmas star: update consumable. This bright star beckons and guides. When used, you may unlock any planet "near" your current position as a destination without a search thread.
TOTAL GAINS: 10,508z,2,294 exp, 7,205 sp, 35 tp.
Purchases "Seeker" - Update Item - Lower the wordcount of a Search Thread by 1,000. 4 Week Cooldown.
(NOTE: To make it easier for the graders i did not add that long list of stuff to both grains from the link and to total gains also i gained the seeker item from the absences and pandemics that came back. if there is any thing wrong just let me know and i can fix it. Happy holidays to the mod and graders.)
Gains: 1,105 Z, 421 EXP, 1,129 SP, 7 TP, and Turtle School Emblem.
TOTAL GAINS: 6,699z+2 saga tokens, 1,740 exp, 4,900 Sp, 29 tp, Turtle School Emblem.
Purchases 10 tp Kamehameha 13 16% Ki Energy. A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged 1x, increasing Base Damage by 3%. If charged, gains Hard to Negate/Overwhelm
15 tp S.S. Deadly Bomber 21 25% Ki Energy. A crimson energy ball with a translucent orb of red energy around it that homes in on its target. Homing Can be charged up to 2x, each Charge increasing Base Damage by 5%. If Charged, gains Hard to Deflect.
15 tp Super Kamehameha 18 24% Ki Energy. A more powerful version of the Kamehameha, used and fired in the same manner but with much more destructive force released. The wave is often as large or larger than the user’s body. Hard to Deflect. Can be charged up to 2x, each Charge increasing Base Damage by 5%. If charged, gains Hard to Negate/Overwhelm.
Fortress 8000z 10 Addon Slots
Training Room 6000z Ship / Property | 1 Slot | +10% to SP Gains
Learning 20 tp Max Power 2 The user pumps up their body, increasing their physical or energy output. +10% to Strength OR Ki. +10% Durability. Takes 2 Fatigue and 1 Action to activate, but can be sustained without an action like Power Up. Cannot be Active at the same time as Powerup.
Equipment Turtle School Emblem: An emblem marking your successful completion of the Turtle Hermit's training. [+8% Durability; Techniques with "Kamehameha" in their name deal 5% more damage. Chest Add-on.]
Gains: Orbital re-supply drop: ship add-on. A specialized locker meant to survive atmo breach and landing. Activated as an action in battle, allowing the user to re-supply their battle inventory. You can not use this to swap out items, merely re-supply. Can not re-supply Senzu beans or parts, even if you have more.
Reward: Redneck mansion: Capsule houses revolutionized the idea of the mobile home when they were created. Cheap, effective, housing that could last permanently if need be. So of course some idiot started piling them on top of each other. 8 add on slots.
Gains: Planner's Pride: You had a plan and you stuck to it. Everyone else only WISH they could've thought that far ahead. Immediately gain a 1% bonus to all stats on an update. Must be used before 4/26/21 Consumable
TOTAL GAINS: 615 Z, 123 EXP, 380 SP, 1 TP, can now train with Master Korin. Orbital re-supply drop: ship add-on, Redneck mansion: Planner's Pride:
Purchases Reward: Orbital re-supply drop: ship add-on. A specialized locker meant to survive atmo breach and landing. Activated as an action in battle, allowing the user to re-supply their battle inventory. You can not use this to swap out items, merely re-supply. Can not re-supply Senzu beans or parts, even if you have more.
Reward: Redneck mansion: Capsule houses revolutionized the idea of the mobile home when they were created. Cheap, effective, housing that could last permanently if need be. So of course some idiot started piling them on top of each other. 8 add on slots.
Gains Chocolate sampler: Update consumable. A chocolate sampler for one. All the better to enjoy singles awareness day. When consumed you gain 1,000 zeni, 250 XP, 500 sp, and 5 tp.
TOTAL GAINS: +576 Zeni, +315 XP, +780 SP, +6 TP
Purchases
Learning 20 tp Zanzoken 5 This technique helps the user dodge by leaving an after-image. Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn as Double Zanzoken; Doubling agility and makes the next attack Impossible to Dodge, but the second use costs 10 Fatigue (for a total of 15). Takes no Action, Twice Per Battle Affected by T0 Cooldown, but can be used 2x in a turn before triggering Cooldown
Equipment
Chocolate sampler: Update consumable. A chocolate sampler for one. All the better to enjoy singles awareness day. When consumed you gain 1,000 zeni, 250 XP, 500 sp, and 5 tp. ( Not used yet)
So, your final SP should be 780, no 0. Also had a typo between the SP spent and TP spent areas(think they are backwards). Other than that, everything is correct.
10Tp Another End 10 13% Ki Energy. The user rushes towards their opponent and comes to a sudden stop in front of them as they aim their hand directly at them and fire a ki blast that sends their opponent flying backwards. Hard to Dodge
20 TP Ultimate Kamehameha 29 40% Ki Energy. Potentially the most powerful version of the kamehameha. Also launched the same manner but with enough force to severely damage the area around the user. Much larger than the user’s body in size, it will overwhelm smaller attacks more easily. Cannot be Clashed. Can be charged up to 3x, each Charge increasing Base Damage by 7%. If Charged, gains Hard to Kiai.
Learning
20Tp Mind Reading N/A Defense Allows the user to Dodge 1 Technique once per battle at no Fatigue cost. This cannot be used against an opponent who has Telepathy, unless you also have Telepathy. You must still be able to Dodge the Incoming Technique. Affected by T0 Cooldown
( used the item Chocolate sampler: Update consumable. A chocolate sampler for one. All the better to enjoy singles awareness day. When consumed you gain 1,000 zeni, 250 XP, 500 sp, and 5 tp. ( used)
Gains: +2,584 Zeni, +517 XP, +2,235 SP, +5 TP and +5 Positive Karma and Aura Color unlocked
TOTAL GAINS: 4,267 Zenni, 1,254 exp, 34,347 Sp: 8 Tp, +5 positive karma and Aura color unlocked. 1 senzu bean.
Purchases 15 TP
Explosive Demon Wave 16 22% KiEnergy. A high powered wave fired from the user’s off hand, using the other hand as a brace to aim.
Hard to Dodge, Hard to Barrier.
Learning 15 TP
Thunder Shock Storm fat 18 22% Ki Energy. Releasing ki to the sky, your energy colludes with the natural elements, and unleashes a storm of raw lightning from above! Hard to Block, Deflect or Dodge, Stun 1 | Can be sustained indefinitely to use up to 2/turn. If Sustained, treat as a T2 for 2 actions, 12 Fatigue, 13% Ki and full effects. If at any point it is not Sustained, the main T3 version will need to be used again to start the sustain.
Zeni final is correct, but you put down the wrong starting amount(58k instead of 69k). That isn't enough to prevent approval, but keep it in mind for next week.
Link to thread:https://dragonballsummit.proboards.com/thread/5151/weighted-run
Gains:533 Z, 311 XP, 754 SP, 6 TP,
Thread type: summit timeskip
Link to thread:https://dragonballsummit.proboards.com/thread/5081/transitioning-new-super-era
Gains:2,000 zeni, 500 XP, 1000 sp, and 5 tp
Time skip rewards:
Time shard: Accessory Add-on. A crystalized shard of time, from the crack of time. Once per month the shard can be used as an action to activate the rewind technique. After 12 uses, the shard burns out and can not be used again
1 point for Specialization Lone wolf: benefits A/D
1 point for aura burn: Coiled burn.
8 points into training.14,400sp,200tp,4,200xp.
TOTAL GAINS:8,890z,6,183Xp,19,513Sp,242Tp
Purchases: Gravity Chamber 6000z Ship / Property | 1 slot | Allows Gravity Training up to 40G