Post by Gero's Supercomputer on Aug 10, 2018 17:20:37 GMT
Every race receives multiple racial traits to choose from. Of these, you may choose 2 at character creation. Hybrids may choose their 2 from either of their parent races, except for those marked accordingly.
[PTabbedContent=Races of Summit]
[PTab=Humans]
[/PTab]
[PTab=Saiyans]
[/PTab]
[PTab=Namekians]
[/PTab]
[PTab=Changelings]
[/PTab]
[PTab=Demons]
[/PTab]
[PTab=Aliens]
[/PTab]
[PTab=Androids]
:
[/PTab]
[PTab=Majins]
Note that Natural Regeneration and Power Nap are mutually exclusive- you may take one, but not both.
[/PTab]
[PTab=Shinjins/Deities]
[/PTab]
[PTab=Hybrids]
[PTabbedContent]
[PTab=Human]
[/PTab]
[PTab=Saiyans]
[/PTab]
[PTab=Namekians]
[/PTab]
[PTab=Changelings]
[/PTab]
[PTab=Demons]
[/PTab]
[PTab=Aliens]
[/PTab]
[PTab=Androids]
[PTabbedContent]
[PTab=Cyborg]
[/PTab]
[PTab=Energy Dependent]
[/PTab]
[PTab=Bio Android]
[/PTab]
[/PTabbedContent]
[/PTab]
[PTab=Majins]
Majins do not possess a standard reproductive system and there for can not be hybridized.
Note that Natural Regeneration and Power Nap are mutually exclusive- you may take one, but not both.
[/PTab]
[PTab=Shinjins/Deities]
[PTabbedContent][PTab=Shinjin]
[PTab=Deity]
[/PTab]
[/PTabbedContent]
[/PTab]
[/PTabbedContent]
These cannot be changed after the fact without a wish on the Namekian Dragon Balls or above.
[PTabbedContent=Races of Summit]
[PTab=Humans]
HUMANS
Fatigue Cap: 175
Traits
- Determination: Reduce all fatigue costs by 10% while below 50% health or above half fatigue, can stack for 20% reduced fatigue costs
- Learn fast or die young: -20% TP requirement for techs.
- The Yamcha effect: “Don’t worry guys, I got this”. All damage against characters with a lower power level than you is increased by +15%.
- Strength in numbers: Battle gains increased by 15% for every ally you have on your side.
Prime Racial Trait
Unlocked automatically at God ki tier 1
Rising Above Oneself - All techniques which can be sustained for a fatigue cost have that cost reduced by 1. You can pay a point of God Ki to reduce all upkeep costs to 0 this turn, including transformations.
Unlocked automatically at God ki tier 1
Rising Above Oneself - All techniques which can be sustained for a fatigue cost have that cost reduced by 1. You can pay a point of God Ki to reduce all upkeep costs to 0 this turn, including transformations.
Items
- Old Coupon - An old coupon clipped from a magazine. Can be exchanged for a one-off training session with a master of opposing alignment (Consumable | Other requirements must first be met).
- Dirty Baseball Cap - A dirty, but perfectly fitting cap with your favorite team's logo embroidered on it (Slot: Head | +10% Durability)
[/PTab]
[PTab=Saiyans]
SAIYANS
Fatigue Cap: 175
Traits
- Zenkai: Boost to death battle gains depending on HP remaining after fight:
Health Remaining | Bonus |
<100% | +10% |
<80% | +20% |
<60% | +30% |
<40% | +40% |
<20% | +50% |
0% (Dead) | +25% |
- Oozaru: (20% to Strength, Ki & Durability | MUST have tail | must have a Full Moon or Power Ball active | 2 fatigue per turn) Oozaru cannot be shut down and ends only if user runs out of fatigue at any point, the Power Ball or Moon are destroyed, or if the user loses their tail (See the Status Effects on the "Techniques" page.) Can stack with “Power Up” or "Max Power." Cannot be combined with "Absolute Focus" or any Transformations normally. Oozaru can only be combined with Transformations (boosts are added, not multiplied) once special missions are completed, learning to control and tame the beastly form (1 mission per transformation unlocked). If combined with a transformation, fatigue costs are also added together.
- Saiyan Pride: If health drops below 20% in battle, user regains 50 fatigue and receives a temporary 15% boost to all stats for 2 turns.
- Evolved for battle: Your Saiyan genes have evolved over millennia for battle. Allows an extra action on even turns in battle.
Prime Racial Trait
Unlocked automatically at God ki tier 1
Godly resistence - Upon assuming your god form or Evolved god form you gain a Damage threshold of 5% of your dura. Any damage that does not exceed this amount after defending is completely ignored. However, if any amount of damage would exceed that amount, even if only by 1 point, your Damage threshold is lost and you take that damage. You may spend a point of god ki to re-activate your damage threshold if lost
Unlocked automatically at God ki tier 1
Godly resistence - Upon assuming your god form or Evolved god form you gain a Damage threshold of 5% of your dura. Any damage that does not exceed this amount after defending is completely ignored. However, if any amount of damage would exceed that amount, even if only by 1 point, your Damage threshold is lost and you take that damage. You may spend a point of god ki to re-activate your damage threshold if lost
Items
- Battleworn Saiyan Army Scouter: An old scouter that has definitely seen better days (Slot: Head | +5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
- Relic Space Pod: An extremely old spacecraft (Holds 1 person | No add-on slots | Light travel speed)
[/PTab]
[PTab=Namekians]
NAMEKIANS
Fatigue Cap: 175
Traits
- Regeneration:
Once per battle, recover 15% HP for 1 Action. Can restore 1% more for 2 more Fatigue, to a maximum of 25% HP recovered for 20 Fatigue. Additionally, at any point, for 1 action, you can pay 10 Fatigue to recover from the Severed Arm or Leg condition. Also, at any point, for 1 action, you can pay 5 Fatigue to recover from the Cut condition.
- Wishmaster: Can make more powerful wishes upon any set of Dragon Balls; up to 50,000 SP (once), 50,000z, 75 TP, revive multiple characters, 2 items from the shop (per wish), 2 training sessions with masters of the opposite alignment. Enhanced wishes cannot be made for other characters.
- Uncanny Ears: All search threads (players, bounties, unique items and dragon balls) have their WC req reduced by 10%
- Peaceful Warriors: Twice per battle, you may use a limited T0 an additional time. Must be a different T0 each time.Prime Racial Trait
Unlocked automatically at God ki tier 1
Divine health - Gain 5% Passive HP Regeneration. You can pay a point of God Ki to immediately cleanse 2 Statuses, cleanse 1 status and increase HP regen by 5%, or increase HP regen by 10%.
Items
- Namekian Dragon Ball Radar: Allows the user to search for 2 Dragon Balls per week instead of 1 (only works on the Namekian Dragon Balls)
- Sacred Herb of the Dragon Clan: A special herb that only grows on Namek (Permanently increases the user’s Ki stat by +2% when used | Update Consumable)
[/PTab]
[PTab=Changelings]
CHANGELINGS
Fatigue Cap: 125
Traits
- Natural Power: All gains increased by 10%
- Transformer: 1/2 normal Transformation upkeep
- Imperial Stamina: The first time you activate a transformation in any battle, you recover 50 Fatigue.
- Undeniable Rule: Changelings may recruit 2 followers at any one time instead of the usual 1. They also have 50% of their master's PL instead of 40%
Prime Racial Trait
Unlocked automatically at God ki tier 1
Golden Order - Your base fatigue cost for your forms is reduced by 3, stacking with Transformer. You can pay a God Ki point to increase the stats of a Follower by 1.5x for 3 turns.
Unlocked automatically at God ki tier 1
Golden Order - Your base fatigue cost for your forms is reduced by 3, stacking with Transformer. You can pay a God Ki point to increase the stats of a Follower by 1.5x for 3 turns.
Items
- Repaired PTO Scouter: An older model scouter that's been repaired more times than you can count (Slot: Head | +5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
- Henchmen “R” Us: A voucher for the infamous store of the same name. Trade it in to get a free Follower of your choice! (Free follower | Update Consumable)
[/PTab]
[PTab=Demons]
DEMONS
Fatigue Cap: 150
Traits
- Demonic Power: Choose one Form (See Demon Transformations) that you don't normally have access to. You can access that form for a cost of 2 Fatigue per turn.
- Domination: Demons may recruit 2 followers at any one time instead of the usual 1. Followers are at 50% of their Master's PL.
- Corruption: Evil Only techniques can be imbued with up to +10% more of the user’s attacking stat at an equal fatigue cost.
- Tainted Touch: Once per battle, can apply any status effect to any chosen attack of T2 or higher.
Prime Racial Trait
Unlocked automatically at God ki tier 1
Demon God - You may move a minor status from one Tech used that turn to another Tech. You can pay a God Ki point to add/change 1 effect on a technique. E.g. Change a physical tech to energy or change a Cannot Be Clashed to Cannot be Dodged. Changes of Aimers must remain with the same tier or type of aimer.
Unlocked automatically at God ki tier 1
Demon God - You may move a minor status from one Tech used that turn to another Tech. You can pay a God Ki point to add/change 1 effect on a technique. E.g. Change a physical tech to energy or change a Cannot Be Clashed to Cannot be Dodged. Changes of Aimers must remain with the same tier or type of aimer.
Items
- Sour Ensenji Extract: Some sorta' juice? It's got a rancid smell, be careful (Fully restores HP in battle | Consumable)
- Cursed Amulet: An ancient amulet imbued with evil energy that almost seems to repel energy… almost (Slot: Accessory | Reduces damage from Ki attacks by 5%)
[/PTab]
[PTab=Aliens]
ALIENS
Fatigue Cap: 150
Traits
- Noble Warriors: Increase battle gains by 25% if you spare your opponent in a death match.
- Rugged Bodies: +25 to fatigue threshold
- Stellar Travelers: Travel times reduced by 1/2/3 days per tier of travel time (near, medium, far)
- Tough Hides: 10% natural Damage Reduction
- Mighty Souls: Gain 5%XTier stats while a form is active (must take tree 2 transformation path, does not stake with Transformation Form)
- Mutant Transformations: Gain access to one of Regeneration, Efficiency, or Reflector from the Tree 2 path, must choose at creation. Must take Tree 1 transformation path, replaces your highest unlocked transformation. (Example, if you have 3 transformations unlocked, you are restricted to trans 2 while the form from this trait is active)
- Great Skills: Start with two extra signature tech slots
- Exceptional Talents: +15% to a single stat (chosen at character creation)
Prime Racial Trait
Unlocked automatically at God ki tier 1
Adaptation - You may change your Racial Traits at the start of your turn. You may spend 1 God Ki point to adopt the passive effect of a Racial God Trait of any other Race for 3 turns.
Unlocked automatically at God ki tier 1
Adaptation - You may change your Racial Traits at the start of your turn. You may spend 1 God Ki point to adopt the passive effect of a Racial God Trait of any other Race for 3 turns.
Items
- Space Leather Belt: A belt made of leather from space creatures! Rather slick and light too. Pretty cool. (Slot: Waist | +5% agility)
- Depleted Personal Teleporter: Technology capable of teleporting you anywhere in the universe, though it only has enough charge for one more use (can teleport you instantly to any planet (Not Otherworld) | Update Consumable )
[/PTab]
[PTab=Androids]
ANDROIDS
:
Fatigue Cap: 125
Traits
- Unlimited Energy: Automatically recover 20 fatigue per turn, can no longer take the respite action. For every 25% of health that is missing, restore 5 less fatigue. (20 at 100%, 15 at 75%, 10 at 50%, 5 at 25%) Cannot be taken with Built to Last
- Android Barrier: Allows the total negation of any one technique used against the player, also makes the user's next action hard to deflect/dodge. Costs no fatigue and 1 action to perform. Once per battle.
- Energy Absorption: Start with the T0 Drain. Drain can be applied to physical techs. Any damage dealt to the opponent grants 2/3/4/5% based on your attack's tier
- Built to Last: In battle, 50% of the fatigue rating of any attacks (physical or ki based) the user blocks is removed from their fatigue level (i.e. User blocks a 10% Ki blast and recovers 5 fatigue). Only counts on normal blocks (i.e. no barrier techniques or powering rage etc.). Cannot be taken with Unlimited Energy
Prime Racial Trait
Unlocked automatically at God ki tier 1
Enhanced Powercore - Enhanced Powercore - Your Unlimited Energy starts at 5 more Fatigue Restored per turn if you have UE.You can use a God Ki Point to regain 20 Fatigue.
OR
Enhanced Absorbers - Built-to-Last works on one other T1 defense of your choice if you have Built-to-Last. You can use a God Ki Point to regain the full Fatigue cost of the defended attack instead of Half.
OR
Improved Design - If you have Neither, you gain Built-to-Last on a T1 defense of your choice and 5 passive Fatigue Regeneration. You can use a God Ki Point to regain 10 Fatigue and choose a different T1 Defense for Built-to-Last for this turn.
Unlocked automatically at God ki tier 1
Enhanced Powercore - Enhanced Powercore - Your Unlimited Energy starts at 5 more Fatigue Restored per turn if you have UE.You can use a God Ki Point to regain 20 Fatigue.
OR
Enhanced Absorbers - Built-to-Last works on one other T1 defense of your choice if you have Built-to-Last. You can use a God Ki Point to regain the full Fatigue cost of the defended attack instead of Half.
OR
Improved Design - If you have Neither, you gain Built-to-Last on a T1 defense of your choice and 5 passive Fatigue Regeneration. You can use a God Ki Point to regain 10 Fatigue and choose a different T1 Defense for Built-to-Last for this turn.
Items - Cyborgs/Energy Dependent
- Self Destruct Button: Huh? What's this button do...? (isolated self-destruct causing 100% ki damage + remaining health as a % from total base health | Consumable)
- Internal Scouter: External scouters are so last year. This is built into your head! (Slotless | Functions as a Scouter, providing access to Sense)
- Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
Bio-Android:
Fatigue Cap: 150
Traits
- Absorption: Able to absorb a defeated foe in battle. Receives +10% of the absorbed foe's PL if a player controlled character. When absorbing Non-Player Characters in battle, such as bounties, you instead gain a 200% bonus to your Battle Gains.
- My Own Master: Upon absorbing another character, you may acquire a single technique they know for free.
- One of Many: Upon Creation, you may choose up to 3 other Races. You qualify as these Races for all things which have a Racial Requirement (Techniques, Masters, and so forth). Note that this does not give you the Racial Traits of the Races you've chosen.
- Panic Button: Once per battle, as long as the Bio-Android is at 50% health or less, they may immediately remove any remaining cooldown on their T0 and T4 Cooldown to be useable that turn.
Prime Racial Trait
Unlocked automatically at God ki tier 1
Rapid Evolution - You may gain extra trees in your known specializations, up to half of your levels. (If you have Rage 4a and 4b, you may take up to 2c or 2d). For a God Point, you may adopt 1 full Spec tree in a spec you have no levels in for 3 turns.
Unlocked automatically at God ki tier 1
Rapid Evolution - You may gain extra trees in your known specializations, up to half of your levels. (If you have Rage 4a and 4b, you may take up to 2c or 2d). For a God Point, you may adopt 1 full Spec tree in a spec you have no levels in for 3 turns.
Items
- After-dinner mint - Something to cleanse the palate after a hearty meal. Allows you to absorb 20% of a defeated opponent’s Power Level upon absorption instead of the normal 10% if you have Absorption, or an additional Technique if you have My Own Master. You will need to choose which bonus is received . Battle Consumable
- Unstable DNA - Additional, temporary DNA in your system. Allows you to take an additional Race under One of Many to learn a single Technique or train with a single Master that would be otherwise unavailable to you. Update Consumable.
- Slime-Hatchery - After death you can revive instantly as a new hatchling | -5% all stats with use | Must have created the hatchery prior to death | Consumable] A disgustingly slimy pod, what good could this do?
[/PTab]
[PTab=Majins]
MAJINS
Fatigue Cap: 200
Traits
Note that Natural Regeneration and Power Nap are mutually exclusive- you may take one, but not both.
- Natural Regeneration: Recover 4% HP at the end of your turn, as long as your Fatigue is 100 or Less.
- Power Nap: Recover 3% HP on your first Respite each turn.
- Absorption: Able to absorb a defeated foe in battle. Receives +10% of the absorbed foe's PL if a player controlled character. When absorbing Non-Player Characters in battle, such as bounties, you instead gain a 200% bonus to your Battle Gains.
- Elasticity: -15% damage from Physical Attacks
Prime Racial Trait
Unlocked automatically at God ki tier 1
Rubber Gum - You gain 10% Physical DR that stacks with Elasticity. You may spend 1 God Ki point when taking damage from a Physical Technique and store the damage prevented (inclusive of T1 Defenses and DR) to add to a Physical Attack within 3 turns.
Unlocked automatically at God ki tier 1
Rubber Gum - You gain 10% Physical DR that stacks with Elasticity. You may spend 1 God Ki point when taking damage from a Physical Technique and store the damage prevented (inclusive of T1 Defenses and DR) to add to a Physical Attack within 3 turns.
Items
- Floppy-Soled Shoes - Slot: Feet | +5% Agility - Some ratty old shoes that came into existence alongside you.
- Half-Eaten Chocolate Bar - Restores 25% HP | Consumable | A half-eaten goody you found on a park bench.
[/PTab]
[PTab=Shinjins/Deities]
SHINJINS & OTHER DIETIES
Shinjins:
Fatigue Cap: 150
Traits
- Expedient Delivery: Able to travel anywhere (including otherworld) instantly. Once per week, can take up to 2 others with you.
- Phoenix Down: You are able to transfer some of your godly essence to restore a fallen comrade to life (once per month | if used in battle they return with +10% of their base health).
- Divine Immunity: Immune to 4 Status Effect chains from the following: Fracture/Broken, Cripple/Sever, Gouge/Crush, Dim/Blackout, Cut/Wound, Overheat/Burn, Stun, Weakening, Dulling, Restricting, Plaguing. The four chosen must be listed on your profile.
- Righteousness: In battle, all damage against opponents of the opposite alignment is increased by +20% (if neutral, damage against any non-neutral character is increased by +10%).
Prime Racial Trait
Unlocked automatically at God ki tier 1
Supreme Kai - you can remove a minor status or reduce an aimer one step on an incoming attack by spending an additional action when defending. You can spend a point of god ki to do both to all aimers / statuses on one incoming attack
Unlocked automatically at God ki tier 1
Supreme Kai - you can remove a minor status or reduce an aimer one step on an incoming attack by spending an additional action when defending. You can spend a point of god ki to do both to all aimers / statuses on one incoming attack
Items
- Potara Replicas: A non-functional replica of the Potara Earrings. (Slot: Accessory | +5% ki)
- Kaijuu Fruit Seed: A seed from a kaiju fruit. Eat in a battle to regain 20% HP and 20% fatigue. Consumable.
Deities:
Fatigue Cap: 150
Traits:
- Expedient Delivery: Able to travel anywhere (including otherworld) instantly. Once per week, can take up to 2 others with you.
- See All Life: Start with the Sense T0 technique. Always get the defensive benefits of Sense, and can detect androids with Sense.
- Divine Immunity: Immune to 4 Status Effect chains from the following: Fracture/Broken, Cripple/Sever, Gouge/Crush, Dim/Blackout, Cut/Wound, Overheat/Burn, Stun, Weakening, Dulling, Restricting, Plaguing. The four chosen must be listed on your profile.
- Divine Might: Your Physical or Energy attacks are treated as one step higher on the Hard to Negate/Overwhelm (to a maximum of Hard To) - Chosen at battle start
Prime Racial Trait
Unlocked automatically at God ki tier 1
Natural God Ki - your spendable god ki total is equivalent to ranks +2. When activating power up you can spend a point of god ki to triple your power up bonus for 3 rounds.
Unlocked automatically at God ki tier 1
Natural God Ki - your spendable god ki total is equivalent to ranks +2. When activating power up you can spend a point of god ki to triple your power up bonus for 3 rounds.
Items:
- Deity Mantle: Chest slot. A simple shaw, that carried with it hints of otherworldly power. +5% Durability
- Yemma fruit slice: Consumable. A small slice of the yemma fruit you brought with you for lunch. When used you increase your SP gains by 10% on one thread.
[/PTab]
[PTab=Hybrids]
HYBRIDS
Hybrids are unique in that they are a mixture of two different races. As a Hybrid, you are also allowed 2 Racial Traits, and these must be taken from either of your parent races, as well as two items, taken from either parent. When the time comes, they must also choose one of their parent races primal racial bonus. However, not all races can hybridize with one another. Click the tabs below to find out which races are allowed to mix, and any restrictions on traits!
Hybrids Fatigue Cap is the lower of their races.
[PTabbedContent]
[PTab=Human]
Eligible Hybrid Races
- Saiyan
- Demon
- Alien
- Android(Cyborg)
- Android(Energy Dependent)
- Deity
Eligible Hybrid Traits
- Reduce all fatigue costs by 10% while below 50% health or above half fatigue, can stack for 20% reduced fatigue costs
- Learn fast or die young: 20% TP requirement for techs.
- The Yamcha effect: “Don’t worry guys, I got this”. All damage against characters with a lower power level than you is increased by +15%.
- Strength in numbers: Battle gains increased by 5% for every ally you have on your side.
Items
- Old Coupon - An old coupon clipped from a magazine. Can be exchanged for a one-off training session with a master of opposing alignment (Update Consumable | other requirements must first be met).
- Dirty Baseball Cap - A dirty, but perfectly fitting cap with your favorite team's logo embroidered on it (Slot: Head | +10% Durability)
[/PTab]
[PTab=Saiyans]
Eligible Hybrid Races
- Human
- Demon
- Alien
- Android(Cyborg)
- Android(Energy Dependent)
- Deity
Eligible Hybrid Traits
- Zenkai: Boost to death battle gains depending on HP remaining after fight:
Health Remaining | Bonus |
<100% | +10% |
<80% | +20% |
<60% | +30% |
<40% | +40% |
<20% | +50% |
- Oozaru: (20% to Strength, Ki & Durability | MUST have tail | must have a Full Moon or Power Ball active | 2 fatigue per turn) Oozaru cannot be shut down and ends only if user runs out of fatigue at any point, the Power Ball or Moon are destroyed, or if the user loses their tail (see the break system in “systems and rules”). Can stack with “Power Up”. Cannot be combined with “Muscular Form” or Transformation - can only be combined with Transformations (boosts are added, not multiplied) once special missions are completed, learning to control and tame the beastly form (1 mission per transformation unlocked). If combined with a transformation, fatigue costs are also added together.
- Saiyan Pride: If health drops below 20% in battle, user regains 50% fatigue and receives a temporary 15% boost to all stats for 2 turns.
- Evolved for battle: Your Saiyan genes have evolved over millennia for battle. Allows an extra action on even turns in battle.
Items
- Battleworn Saiyan Army Scouter: An old scouter that has definitely seen better days (Slot: Head | +5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
- Relic Space Pod: An extremely old spacecraft (Holds 1 person | No add-on slots | Light Travel Speed)
[/PTab]
[PTab=Namekians]
Eligible Hybrid Races
- Android(Cyborg)
- Android(Energy Dependent)
Eligbile Hybrid Traits
- Regeneration:
Once per battle, recover 15% HP for 1 Action. Can restore 1% more for 2% more fatigue, to a maximum of 25% HP recovered for 20% Fatigue. Additionally, at any point, for 1 action, you can pay 10% fatigue to recover from the Severed Arm or Leg condition. Also, at any point, for 1 action, you can pay 5% fatigue to recover from the Cut condition.
- Touch my balls: Can make more powerful wishes upon any set of Dragon Balls; up to 50,000 SP (once), 50,000z, 75 TP, revive multiple characters, 2 items from the shop (per wish), 2 training sessions with masters of the opposite alignment. Enhanced wishes cannot be made for other characters.
- Uncanny Ears: All search threads (players, bounties, unique items and dragon balls) have their WC req reduced by 10%
- Peaceful Warriors: Twice per battle, you may use a limited T0 an additional time. Must be a different T0 each time.
Items
- Namekian Dragon Ball Radar: Allows the user to search for 2 Dragon Balls per week instead of 1 (only works on the Namekian Dragon Balls)
- Sacred Herb of the Dragon Clan: A special herb that only grows on Namek (Permanently increases the user’s Ki stat by +2% when used | Update Consumable)
[/PTab]
[PTab=Changelings]
Eligible Hybrid Races
- Demon
- Alien
- Android(Cyborg)
- Android(Energy Dependent)
- Deity
Eligible Hybrid Traits
- Natural Power: All gains increased by 10%
- Transformer: 1/2 normal Transformation upkeep
- Imperial Stamina: The first time you activate a transformation in any battle, you recover 50 fatigue.
- Undeniable Rule: Changelings may recruit 2 followers at any one time instead of the usual 1. They also have 50% of their master's PL instead of 40%
Items
- Repaired PTO Scouter: An older model scouter that's been repaired more times than you can count (Slot: Head | +5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
- Henchmen “R” Us: A voucher for the infamous store of the same name. Trade it in to get a free Follower of your choice! (Free follower | Update Consumable)
[/PTab]
[PTab=Demons]
Eligible Hybrid Races
- Human
- Saiyan
- Changeling
- Alien
- Android(Cyborg)
- Android(Energy Dependent)
Eligible Hybrid Traits
- Demonic Power: Choose one Form (See Demon Transformations) that you don't normally have access to. You can access that form for a cost of 5 Fatigue per turn.
- Domination: Demons may recruit 2 followers at any one time instead of the usual 1. Followers are at 50% of their Master's PL.
- Corruption: Evil Only techniques can be imbued with up to +10% more of the user’s attacking stat at an equal fatigue cost.
- Tainted Touch: Once per battle, can apply any status effect to any chosen attack.
Items
- Sour Ensenji Extract: Some sorta' juice? It's got a rancid smell, be careful (Fully restores HP in battle | Consumable)
- Cursed Amulet: An ancient amulet imbued with evil energy that almost seems to repel energy… almost (Slot: Accessory | Reduces damage from Ki attacks by 5%)
[/PTab]
[PTab=Aliens]
Eligible Hybrid Races
- Human
- Saiyan
- Demon
- Changeling
- Android(Cyborg)
- Android(Energy Dependent)
- Deity
Eligible Hybrid Traits
- Rugged Bodies: +25 to fatigue threshold
- Stellar Travelers: Travel times reduced by 1/2/3 days per tier of travel time (near, medium, far)
- Tough Hides: 10% natural Damage Reduction
- Mighty Souls: Gain 5%XTier stats while a form is active (must take tree 2 transformation path, does not stake with Transformation Form)
- Mutant Transformations: Gain access to one of Regeneration, Efficiency, or Reflector from the Tree 2 path, must choose at creation. Must take Tree 1 transformation path.
- Great Skills: Start with two extra signature tech slots
- Exceptional Talents: +15% to a single stat (chosen at character creation)
Items
- Space Leather Belt: A belt made of leather from space creatures! Rather slick and light too. Pretty cool. (Slot: Waist | +5% agility)
- Depleted Personal Teleporter: Technology capable of teleporting you anywhere in the universe, though it only has enough charge for one more use (can teleport you instantly to any planet | not including anywhere in Otherworld | Update Consumable)
[/PTab]
[PTab=Androids]
[PTabbedContent]
[PTab=Cyborg]
Eligible Hybrid Races
- Human
- Saiyan
- Namekian
- Demon
- Changeling
- Alien
Eligible Hybrid Traits Traits
- Android Barrier: Allows the total negation of any one technique used against the player, also makes the user's next action hard to block/dodge. Costs no fatigue. Once per battle.
Items - Choose up to 2
- Self Destruct Button: Huh? What's this button do...? (isolated self-destruct causing 100% ki damage + remaining health as a % from total base health)
- Internal Scouter: External scouters are so last year. This is built into your head! (Slotless: Functions as a Scouter and provides use of Sense)
- Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
[/PTab]
[PTab=Energy Dependent]
Eligible Hybrid Races
- Human
- Saiyan
- Namekian
- Demon
- Changeling
- Alien
Eligible Hybrid Traits
- Energy Absorption: Start with the T0 Drain. Drain can be applied to physical techs. Any damage dealt to the opponent grants 2/3/4/5% based on your attack's tier
- Built to Last: In battle, 50% of the fatigue rating of any attacks (physical or ki based) the user blocks are removed from their fatigue level (i.e. User blocks a 10% Ki blast and recovers 5 fatigue). Only counts on normal blocks (i.e. no barrier techniques or powering rage etc.).
Items - Choose up to 2
- Self Destruct Button: Huh? What's this button do...? (isolated self-destruct causing 100% ki damage + remaining health as a % from total base health)
- Internal Scouter: External scouters are so last year. This is built into your head! (Slotless: Functions as a Scouter and provides use of Sense)
- Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | Reduces damage from Physical attacks by 5%)
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[PTab=Bio Android]
Eligible Hybrid Races
- Bio androids are formed from the DNA of various races, and thus can not be specifically hybridized
Eligible Hybrid Traits
- Absorption: Able to absorb a defeated foe in battle. Receives +10% of the absorbed foe's PL.
- My Own Master: Upon absorbing another character, you may acquire a single technique they know for free.
- One of Many: Upon Creation, you may choose up to 3 other Races. You qualify as these Races for all things which have a Racial Requirement (Techniques, Masters, and so forth). Note that this does not give you the Racial Traits of the Races you've chosen.
- Panic Button: Once per battle, as long as the Bio-Android is at 50% health or less, they may immediately remove any remaining cooldown on their T0 and T4 Cooldown to be useable that turn.
Items - Choose up to 2
- After-dinner mint - Something to cleanse the palate after a hearty meal. One-time-use. Allows you to absorb 20% of a defeated opponent’s Power Level upon absorption instead of the normal 10%.
- Slime-Hatchery - After death, you can revive instantly as a new hatchling | -5% all stats with use | Must have created the hatchery prior to death | Update Consumable] A disgustingly slimy pod, what good could this do?
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[PTab=Majins]
Eligible Hybrid Races
Majins do not possess a standard reproductive system and there for can not be hybridized.
Eligible Hybrid Traits
Note that Natural Regeneration and Power Nap are mutually exclusive- you may take one, but not both.
- Natural Regeneration: Recover 4% HP at the end of your turn, as long as your Fatigue is 100 or Less.
- Power Nap: Recover 3% HP on your first Respite each turn.
- Absorption: Able to absorb a defeated foe in battle. Receives +10% of the absorbed foe's PL.
- Elasticity: -15% damage from Physical Attacks
Items
- Floppy-Soled Shoes - Slot: Feet | +5% Agility - Some ratty old shoes that came into existence alongside you.
- Half-Eaten Chocolate Bar - Restores 25% HP | Consumable | A half-eaten goody you found on a park bench.
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[PTab=Shinjins/Deities]
[PTabbedContent][PTab=Shinjin]
Ineligible for Hybrid
[/PTab][PTab=Deity]
Eligible Hybrid Races
- Human
- Saiyan
- Changeling
- Alien
- Android (Cyborg)
- Android (Energy Dependent)
Eligible Hybrid Traits
- Expedient Delivery: Able to travel anywhere (including otherworld) instantly. Once per week, can take up to 2 others with you.
- See All Life: Start with the Sense T0 technique. Always get the defensive benefits of Sense, and can detect androids with Sense.
- Divine Immunity: Immune to 4 Status Effect chains from the following: Fracture/Broken, Cripple/Sever, Gouge/Crush, Dim/Blackout, Cut/Wound, Overheat/Burn, Stun, Weakening, Dulling, Restricting, Plaguing. The four chosen must be listed on your profile.
- Divine Might: Your Physical or Energy attacks are treated as one step higher on the Hard to Negate/Overwhelm (to a maximum of Hard To) - Chosen at battle start
Eligible Hybrid Items
- Deity Mantle: Chest slot. A simple shaw, that carried with it hints of otherworldly power. +5% Durability
- Yemma fruit slice: Consumable. A small slice of the yemma fruit you brought with you for lunch. When used you increase your SP gains by 10% on one thread.
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