Post by Deleted on Oct 15, 2018 5:39:15 GMT
Character Information
Character Name: Chiaotzu
Stats
Character Level: 5
Current EXP: 1,472
Power Level: 2,400
HP: 600
Strength: 200
Ki: 500
Agility: 200
Durability: 300
Remaining SP: 36
Zeni: 9,062 Z
TP: 13
Racial Traits
-Determination: +25% Fatigue Threshold
-Learn Fast or Die Young: -20% TP Requirement for Techniques
Character Traits
-While RPing with the other Z-Fighters, Chiaotzu gains an additional 5% SP and 5% XP gains.
-If RPing with Tien, Chiaotzu gains an additional 10% SP and 10% XP.
-Chiaotzu starts the RPG with Telepathy and Psychic Bomb.
Alignment: Heroic
Specialization: None
Techniques
Tier 0:
Telepathy: N/A (This can be used to evade two physical actions in a battle or one ki attack below Tier 4. Boosts agility by 75% and costs no ki to use.)
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2:
Dodon Ray: 13% Ki (Requires 150% block score vs. the attack score to block.)
Psychic Bomb: 11% Ki (Hard to Dodge.)
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head: Dirty Baseball Cap - A dirty, but perfectly fitting cap with your favorite team's logo embroidered on it (+10% Durability)
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory:
Old Coupon - An old coupon clipped from a magazine. Can be exchanged for a one-off training session with a master of opposing alignment (one use | other requirements must first be met).
Shenron's Scale - +10% SP to any thread (one time use only).
Astral Crystal - Allows sparring with someone on another planet once a week.
Property: