Post by Wesenbrand on Jan 3, 2021 20:41:09 GMT
Character Information
Character Name: Earth Defense Forces Unit AX-02 "Wesenbrand"
Character Level: 26
Current EXP: 33,515
Power Level: 250,000
HP: 42,000
Strength: 44,000
Ki: 27,000
Agility: 26,000
Durability: 28,000
Zeni: 94,711 Z
Racial Traits: Unlimited Energy, Android Barrier
Character Traits: Maintenance Time, All Out Assault!, Pierce Through!
Alignment: Virtuous
Aura: Intense Searing Heat(+14% Str, Reduce Clash Aimer 3/battle)
Specialization: Relentless I(A/D + C), Honed Body 1(B/C)
Alliance: (if part of one)
Techniques
[PTabbedContent]
[PTab=Tier 0]
Technique | Fatigue | Damage | Details |
Failsafe Reboot | All | N/A | A built-in backup programme. Have you tried switching your Android off and on again? Brings an Android back to life with 1 HP Once per battle |
Full Counter | 10 | N/A | Used to Augment a Clash. If your Clash is enough to fully Negate an incoming tech, you may use a tech of the opposite type (Physical/Ki) for 1 less action, and it gains 3 Basic Aimers of your choice. (These cannot be used to upgrade existing Aimers, nor can they be upgraded). 1/battle |
Ki Blade | 2 | N/A | The user forms a blade on any limb the user chooses, adding 3% Ki to any Physical Tech. Costs no action, but increases fatigue of that technique by 2. |
Max Power(M) | 2 | N/A | The user pumps up their body, increasing their physical or energy output. +10% to Strength OR Ki. +10% Durability. Takes 2 Fatigue and 1 Action to activate, but can be sustained without an action like Power Up. Cannot be Active at the same time as Powerup. |
Mechanical Arm Shield | Varies | N/A | The users arm segments and opens into a cross shape, which then radiates Ki to form a light yellow shield. Negates 3 consecutive T1 energy attacks for 1 action, or Negates 2 consecutive T2 energy attacks for 1 action, or Deflects 1 T3 energy attack for 1 action, or Deflects 1 T4 energy attack for 2 actions. Costs 1/4 the fatigue of the Defended attack(s). Once Per Battle Affected by T0 Cooldown |
Protective Bubble | 4 | N/A | User forms a weak sphere of energy around their body, Nullifying any two Tier 1 or one Tier 2 technique. Uses 1 action. Twice per Battle |
Red Star Protocol(C) | 10 | Special, see text | Activated upon usage of Energy Surge. While active, whenever an enemy uses a Respite, they suffer 2% Max HP in damage. At the end of the Energy Surge, Wesenbrand suffers 10% Max HP in damage that cannot be mitigated. |
Zanzoken(M) | 5 | N/A | This technique helps the user dodge by leaving an after-image. Increases user's agility by 50% for this turn and makes the next attack used Hard to Dodge. Can be used twice in a turn as Double Zanzoken; Doubling agility and makes the next attack Impossible to Dodge, but the second use costs 10 Fatigue (for a total of 15). Takes no Action, Twice Per Battle Affected by T0 Cooldown, but can be used 2x in a turn before triggering Cooldown |
[/PTab]
[PTab=Tier 1]
Technique | Fatigue | Damage | Details |
Basic Energy Attack | -2 | 2% Ki | A simple energy attack that comes in many forms. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Basic Melee Attack | -2 | 2% Str | A simple melee attack that can take a number of different styles. Very weak but an excellent way to keep up the pressure while you try to recover from the strain of battle. Restores 2 fatigue when used rather than costing fatigue. |
Barrier | 50% of Incoming Attack's Fatigue | N/A | Divide your ki stat by the opponent’s attacking stat, and multiply by 100. This is the % of damage prevented from the incoming attack, to a maximum of 70%. Always takes 2 Actions |
Block | Varies | N/A | Reduces 25% of incoming damage. May be increased via effects to a maximum of 50%. Always takes 1 Action. Costs 2/4/6/8 Fatigue, depending on Incoming Attack's Tier. |
Deflect | Varies | N/A | Reduce incoming damage by (2+Tier of incoming attack)% of your Strength. You may spend total actions equal to the tier of the attack that you're defending against, multiplying the reduction by the number of actions spent. The first action spent costs 2 Fatigue, and each successive action costs 1 more, stacking.Deflect is a single action, and costs 1 Fatigue. |
Disarm | 5 | 3% Str | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. |
Dodge | 75% of Incoming Attack's Fatigue Cost | N/A | Allows the user to evade incoming attack in order to avoid all damage. Requires 75% of your opponent's attacking stat in agility. |
Kiai | Varies | N/A | Kiai reduces the incoming damage of an attack by (Lower of your Str/Ki / Higher of your Str/Ki) * 60%. If the reduction is 45% or higher, you may choose one of the following: -Ignore 1 Status Effect on the Incoming Attack -Reduce Kiai's Fatigue Cost by 2*Tier of the Incoming Attack -Reduce its Action Cost by 1 If the above triggers, and your Agility is within 10% of your lower of Strength or Ki, you may choose 2. Always Takes 2 Actions. Costs 5/10/15/20 Fatigue, depending on Incoming Attack's Tier. |
Negate | N/A | N/A | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Overwhelm | N/A | N/A | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Physical Techs with Physical Techs, and Energy Techs with Energy Techs. |
Power Up | 5 | N/A | +10% ki and strength. Costs 5 Fatigue for every turn active. Takes an action to activate, but no action to maintain. |
Respite | -10 | N/A | Restores 10 Fatigue. Maximum of 2 uses per turn. |
Self Harm | N/A | See Tech | The user has the option to hurt themselves. Deal 10% of either Ki or Strength to yourself as damage. |
Speed Burst | 5 | N/A | +10% to Agility for one turn (can be used before defending an attack). |
Wall of Defense | N/A | N/A | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
[/PTab]
[PTab=Tier 2]
Technique | Fatigue | Damage | Details |
Brave Slash | 12 | 11% Ki | Energy. The user slashes the opponent with multiple sharp ki attacks. Cannot be Deflected. Cuts Deals 14% Ki Damage if a Sword is Equipped. |
Gigantic Press | 14 | 15% Str | Physical. The user charges into their opponent full force after shielding their body in a barrier of energy. Hard to Deflect. Fracture. |
Heat Horn(C) | 10 | 9% Str/Ki | Physical. Overheat. Wesenbrand charges energy into its horn, causing it to glow orange-white with heat. It then bears down on the opponent to strike them with it. |
Lightning Strike | 10 | 12% Str | Physical. Using the innate power that the Galaxy Guard and Galactic Patrol is able to draw out, the user can strike with greatly increased force. Stun 1. Charge If Charged: Costs 11 Fatigue instead of 10, but has Stun 3. |
Original Kamehameha(M) | 10 | 13% Ki | Energy. A kamehameha launched with Master Roshi's method. Hard to Clash. Can be charged 1x, increasing Base Damage by 3%. If charged, Cannot be Clashed Can be used in place of Kamehameha to qualify for Super Kamehameha. |
Kamehameha(M) | 13 | 16% Ki | Energy. A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged 1x, increasing Base Damage by 3%. If charged, gains Hard to Clash |
Wolf Fang Fist | 12 | 12% Str | Physical. A series of rapid melee strikes. Split Attack- Can Target 1 Opponent for 12% Str, or up to 2 Opponents for 6% Str. May Target 3 opponents for 6% Str if you know Neo Wolf Fang Fist. |
[/PTab]
[PTab=Tier 3]
Technique | Fatigue | Damage | Details |
Cobra Twist(M) | 16 | 20% Str | Physical. An application of many martial arts, sadly mostly useless against children due to their short limbs. Hard to Block or Deflect. Fracture and Cripple Arm |
Hitze Ende(Custom) | 21 | 25% Str | Physical. Burns. Hard to Block. AX-02 gathers stellar heat from the Caldera Engine and focuses it into one hand, causing that hand to burn a bright orange-white with burning power. With a singular thrust forward, it aims the strike for the opponent’s abdomen and then releases all that pent-up heat straight into their body to burn them from within. |
Neo Wolf Fang Fist(M) | 18 | 24% Str | Physical. A finishing strike to the renowned Wolf Fang Fist. Costs 2 less Fatigue for each opponent beyond the first targeted with Wolf Fang Fist during this turn. If you targeted 3 Opponents, this also costs 1 less action. Split Attack- Can target 1 Opponent for 24% Str damage, or up to 3 Opponents for 12% Str Damage. |
Revolver Stake(Custom) | 15 | 21% Str | Physical. Hard to Block or Kiai. Gouge. May only be used 6 times per battle. Wesenbrand charges straight into the enemy, striking out with the stake on its right arm. When it pierces, a cartridge is expended, firing the stake into the enemy for massive damage. |
[/PTab]
[PTab=Tier 4]
Technique | Fatigue | Damage | Details |
Gigantic Spike | 30 | 39% Str | Physical. The user rams into the opponent just like he was using a Gigantic Press, but then grabs the head of his opponent and slam it into the ground. Cannot be Negated/Overwhelmed. Breaks Bones. |
Heavy Claymore(C) | 28 | 28% Str/10% Ki | Hard to Dodge or Clash. Crush. Only usable twice per battle. Wesenbrand takes a wide stance to balance itself before its shoulders open wide and explosively fire hundreds of heavy metal balls, often at point-blank range. |
Nimbus Storm(M) | 26 | 33% Ki | A wave of your hand calls in not one, not two, but a horde of Nimbus Clouds, obscuring your opponent's vision while you prepare and unleash a powerful Ki attack! Cannot be Dodged | The next T3 or lower Ki attack you use also gains Cannot Be Dodged. |
Thunder Shock Surprise(M) | 45 | 50% Ki | Energy. The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field. Hard to Dodge, Deflect, Block or Barrier. Stun 3. |
Ultra Divine Strike(M) | 25 | 32% Str/Ki | Harnessing the power of the Divine Water that flows through you, you can not only use it to heal yourself, but also to take those impurities to strike back at an opponent! You can choose to pay 2 Fatigue for each separate stack of status effect on you to cleanse them upon use of this technique, up to 4. For 2 more (each), you can add those statuses to this technique for this use. Dual-Stat |
[PTab=Master techs]
Master Moves: Must be learned from Master Training (see each master's training page for details)
Technique | Fatigue | Damage | Details |
Hard to Dodge, Deflect, Block or Barrier. Stun 3. |
Items and Weapons
Weapon: Frostfall - If a melee attack is blocked, may spend 2 fatigue to cause Restraining 2, may only be used once per 3 rounds.
Head: EDF Combat Helmet - +5% Dur, Reduce Stun by 1 to minimum of 1, One T2 per turn may be Hard to Dodge
Hand: Thunder Gloves - +6% Str/Ki, attacks that deal Stun deal 5% more damage
Chest: Hero's Tunic(+5% Str/Agi) + Turtle School Emblem(+8% Durability, +5% Damage to Kamehameha techs)
Waist: Red Silk Sash(+3% Ki/Agi, +4% Dur)
Legs: Hero's Leggings(+3% Ki, +4% Agi)
Feet: Sneakers(+5% Str, +4% Agi)
Accessory: Broly's Band: Provides Relentless I(C) for Wesenbrand, may be broken for +10% Passive Trans Bonus for remainder of battle while transformed
Slotless: Nanomachines(+5 Fat per turn, +5% Str/Ki)
Inventory: Internal Scouter, Capsule Pouch, Bandages(x1), Dinosaur Tail(x1), Senzu Bean(x2), Candy Cane Collection, True Grit, A Fragment of the Void, Seeker Drone, Moonstone Medallion, Riker Epsilon(x1), PEDs(x3), Zeno's Token, Personal Planner, Transfusion Gauntlets, Time Patrol Emblem, Zeno's Token
Ship: CC Mark III Luxury(w/ Gravity Chamber, Training Room), Capsule Corp Ship, Hijacked Pod
Property: Earth Mansion w/ Gravity Chamber, Gingerbread House Kit, Christmas Mantel Train Village, Jolly Wreath, Snow Globe, Christmas Tree and Hung Stocking in Mansion
Notes: Need to return Zizzi bounty