Post by Deleted on Oct 22, 2018 14:52:25 GMT
Character Information
Character Name: Gwendolyn Prideheart, Avatar of Harasu
Character Level: 23
EXP: 25,696/27,599
Power Level: 31,358
HP: 2,358
Strength: 1,000
Ki: 8,000
Agility: 5,500
Durability: 1,179
Zeni: 100,265 Z
TP: 104
Alignment: Good
Specialization: Energizer
Alliance: N/a
Racial Traits:
Cannon Fodder: +10% Durability in battle.
Powerful Heritage: +10% Ki in battle.
Techniques
Tier 0:
Wild Sense - This is an innate ability in characters which depends more on instincts than anything else. The users moves to take themselves out of the targeted area while at the same time, unleashing an instinctive attack that does 7% damage, and is based on ki or strength as dictated by the user. Boosts agility by 50% when used, and can be used to evade and attack for one united ki cost. Takes Two Actions, usable once per battle on anything below tier 4 techniques.
Barrier (Costs 1/2 the damage in fatigue to completely nullify the damage) (Can only be used on tiers 1-3.)
Lightning Aura - Augments physical strikes for 2 turns by covering one's body in a powerful electrified aura. +3% for attacks used. Any physical attacks that land against you will cause +2% damage to the attacker. This can give even punches a razor sharp edge of electricity, which can be used to sever limbs.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2:
Wolf Fang Fist - 5% (+5% per action sustained)
Wahaha No Ha - 13% (Hard to Negate)
Tier 3:
Destructo Disk - 17% (can sever limbs)
Barrage Death Beam - 21% (Very Hard to Block)
Death Ball - 23% (Hard to Dodge)
Tier 4:
Final Flash - 30% (Cannot be Deflected)
Soul Punisher - 33% (40% vs. Evil)
Self Destruct - 100% (Hard to Block)
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon: Mystical Stave [+6% Ki]
Head: Scouter [+2% Ki]
Hands:
Chest: Weighted Shirt [-3% All Stats | +5% SP Gains]
Waist:
Legs:
Feet:
Accessory: Glowing Meteor Shard [+8% Ki]
Inventory: Chewed Senzu Bean [+10% Health], Meteor Fragment [+10% XP Boost. One time use], Dirty Baseball Cap, Dragonball Radar, Ancient Scroll
Property: Highwind III [2 Day Travel Time | Holds 8 People | 5 Addon Slots
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