Post by Elery on Oct 24, 2018 18:24:15 GMT
Character Information
Character Name: Daena
Character Level: 9
Current EXP: 3799
Power Level: 21,492
HP: 7,164 (10,100)
Strength: 3582 (3940)
Ki: 1791
Agility: 1791 (1808)
Durability: 3582 (5050)
Zeni: 51 Z
Racial Traits:
Expedient Delivery: Able to travel anywhere (including otherworld) instantly. Once per week, can take up to 2 others with you.
Divine Immunity: Immune to all status effects in battle except bleed.
Character Trait:
Quick learner:
When Training with a master, Daena receives an additional 5% extra of the weekly gains
Daena can defend against attacks used previously in the battle for 10% less fatigue
Alignment: Neutral
Specialization: N/A (Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.)
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2:
Daikaiten Kick (6% Str) - Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Cannot be parried.
Tier 3: Can be purchased from the Technique Shop
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Four Witches (tier0) - 14% Ki - This technique causes the user to grow an extra set of arms from his torso. Lasts four turns and also allows for two extra actions per turn.
Solar Flare (tier0)- 5% Ki -The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Very Hard to Dodge. Twice per battle.
Dodon Ray (tier2)- 13% Ki -A beam of explosive energy utilized by the crane school. Hard to block/deflect.
Shadow Crane Strike (tier2) -8% Ki- The user performs a crane pose, beginning to leave small after images behind them as they move, before firing a powerful ki blast from both hands. Hard to dodge.
Items and Weapons
Weapon: Sturdy Staff 3000z +6% Strength Weapon
Head:
Hand:
Chest: Bruiser's Gi 2000z +2% Durability | If worn with Bruiser's Belt and Boots: +2% Strength|+4% Durability instead Chest
Chest Add-On: Crane School Emblem: Testament that you have endured Shen's diabolical training regiment. [+8% Durability; Increase fatigue threshold by 10%. Chest Add-on]
Waist: Bruiser's Belt 1000z +1% Agility | +1% Durability Waist
Legs: Tough Denim Jeans 4000z +6% Durability | If Belt Buckle is Added On To a worn Belt item: +10% Durability instead Legs
Feet: Bruiser's Boots 2000z +2% Strength | +2% Durability Feet
Accessory: Plasteel Armour Plating: No one can say you weren’t built to last (Slot: Accessory | adds +5% durability to any piece of equipped equipment that has a durability bonus)
Cursed moonstone: Accessory add-on. This stone is said to be a piece of the moon from one of the many times it exploded. Staring at it, you can feel a beast stir within you... once per battle you can spend an action to activate the moon stone to gain a 5% damage bonus on all physical attacks for three rounds. Further, if wolf fang fist is used while this is active, it receives a 20% damage bonus instead.
Inventory: Internal Scouter: External scouters are so last year. This is built into your head! (Can scan for and Sense Power Levels)
Property: (ships, land, houses)
Earth: False Crane Dojo (Shack)