Post by Deleted on Nov 6, 2018 23:35:40 GMT
Character Information
Character Name: Ginyu
Character Level: 10
Current EXP: (4,533/5,499)
Power Level: 31,752
HP: 7,938
Strength: 3969
Ki: 3969
Agility: 3969
Durability: 3969
Zeni: 17,368 Z
Racial Traits:
- Cannon Fodder: +10% Durability in battle.
- Powerful Heritage: +10% Ki in battle.
Alignment: Evil
Specialization: N/A
Alliance: N/A
Techniques
Tier 0:
Suppression (N/A): The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2:
Chasing Bullet (8% Ki): A heat-seeking wave of ki energy, does not home in on Androids. Requires 175% agility to dodge.
Galick Gun (8% Ki): The user pulls both hands to the side, one behind the other, and charge a wave of energy. Can be charged for an extra action to do 14% damage. Required for Super Galick Gun, and Double Galick Gun.
Crusher Ball (6% Ki): A body sized ball of energy that has high explosive damage. +2% damage if blocked.
Tier 3:
S.S. Deadly Bomber (23% Ki): A crimson energy ball with a translucent orb of red energy around it that homes in on its target (For 1 additional action it homes onto its target, needing to be dodged twice | Cannot be Negated | Hard to Deflect & Block)
Tier 4: N/A
Master Moves: N/A
Items and Weapons
Weapon: N/A
Head: N/A
Hand: N/A
Chest: Weighted Shirt w/ Extra Weight
Waist: Space Leather Belt: A belt made of leather from space creatures! Rather slick and light too. Pretty cool. (Slot: Waist | +5% agility)
Legs: N/A
Feet: N/A
Accessory: N/A
Inventory: Depleted Personal Teleporter, Astral Crystal
Property: Shack with an addon of a training room