Post by Mitochon on Nov 11, 2018 20:15:11 GMT
Character Information
Character Name: Ericnox Shatterspine.
Character Level: 16
Current EXP: 13,357/13,599
PL: 96,266
HP: 30,614
Strength: 14,995
Ki: 10,081
Agility: 7750
Durability: 15,307
Zeni: 16,797z
Racial Traits: Zenkai, Saiyan Pride
Character Traits:
- Out of Combat: Ericnox gains +5% EXP and +5% SP for Rping with Out of Time characters.
- In Combat: Ericnox is able to shrug off or stop insane amount of punishment. As long as his tier 4 attack is not on cool down, Ericnox can strike an attack used against him and negate it fully. This costs +4% fatigue to negate a tier 2 and 1 action, +8% fatigue to negate a tier 3 and two actions, and 12% to negate a tier 4 attack and 2 actions. Upon using this, he activates the cool down of his Tier 4 and cannot use it or tier 4 techniques again for 5 turns.
Alignment: Good
Specialization: --
Alliance: n/a
Techniques
Tier 0:
Sense – n/s - The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% increase to all scores when calculating defensive actions. Cannot be used on Cyborg or Energy Dependent androids. Passive.
Giant Form – 6% fat - +10% str, durability, -25% agi
Four Witches – 14% ki – Grows extra arms, 2 extra attacks per round for 4 rounds
Sleight of Hand Tier: 0, 8% fatigue only, Agility based
Description: The user attempts to steal one consumable or accessory from an enemy in combat. If successful, they have the item for the remainder of combat (unless used). If this attack is dodged or parried, the user is set up for hard counter, and takes +5% from the next attack used against them. Only usable per enemy in combat.
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+10% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Attack (5%) - A simple, but potent energy attack.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Dodge: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Stab - 7% Str - A bladed weapon attack where the user stabs downward, upward, or any way possible with their weapon.
Swing - 6% Str - A Bladed or Blunt weapon attack where the user swings their weapon at their opponent like a bat.
Thrust - 7% Str - A Blunt weapon attack where the user dives at their opponent with their weapon.
Wall of Defense - N/A - Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally.
Respite: -10% Fatigue
Tier 2:
Dodonpa – 13% ki - A beam of explosive energy utilized by the crane school. Requires 150% block score vs. the attack score to block.
Kidney Strike - 8% Strength - The user aims for the kidney's of a foe (or what would pass as one in a target), and inflicts a hard strike or stab. The attack applies the Stun effect for one round. Can only be used once per combat.
Strong Jersey - 8% str - The user charges the opponent at blinding speed with his elbow.
Lightning Strike - 11% Strength - Using the innate power that the Galaxy Guard and Galactic Patrol is able to draw out, the user can strike with greatly increased force, and inflict the Stun Status upon a foe if the attack hits. Usable three times per combat.
Tier 3:
Beat Down - 20% Strength - The user rushes forwards and slams a hard strike into their foe, aiming to break bones and cripple their foe as quickly as possible through sheer physical damage. Hard to Parry, Hard to Block.
Tier 4:
Glass Jaw - 31% Strength - The user of this attack pulls back for a hard strike, aiming at the jaw, or something close to it and strikes with as much force as they can muster. If the attack connects, it cuts the target's actions in half for one turn. Hard to block, very hard to parry. Usable once per combat.
Master Moves:
Zanzoken – 15% fatigue - This technique helps the user dodge by leaving an after-image. Can only be used twice a battle; increases user's agility by 50% for this turn and makes the next attack used hard to dodge.
Original Kamehameha - 10% Ki - A powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Slightly more powerful than Kamehameha. Can be charged an extra action to do 15% damage. Can be used in place of Kamehameha to qualify for Super Kamehameha.
Items and Weapons
Weapon: Bear Claws (+10% strength)
Head: Battle worn Saiyan Army Scouter (+5% durability, allows use of sense, activate +5% to ki for 5 rounds)
Hands: -
Tail Spinner's Cuff: -
Chest:Security guard's armor (+3% str, +3% durability), War Captain's Garb (+2% to all stats)
Waist: Bruiser's Belt (+1% agi, +1% durability)
Legs: Tough Denim Jeans (+6% durability)
Feet: Bruiser's boots (+2% str, +2% durability), Brightly Shining Boots (+2% agi, +2% str)
Accessory: -
Battle Items: Empty (Healing), Empty (Combat), Empty (Combat) [Capsule Pouch items: Empty, Empty]
Gains: +19% str, +19% durability, +5% agi, +2% ki
Inventory: Cursed moonstone: Accessory add-on (once per battle you can spend an action to activate the moon stone to gain a 5% damage bonus on all physical attacks for three rounds. Further, if wolf fang fist is used while this is active, it receives a 20% damage bonus instead.)
Property: Relic Space Pod
Architects Blueprints (1/2 cost for all buildings and addons)
Fortress 10 Addon slots
1) Training Room +10% SP gains
2) Important Documents +5% Zeni
3) Work Office +10% zeni
4) Basement Sweatshop +15% zeni
5) Personal Accountant +25% zeni
6) Gravity Chamber - Allows gravity training up to 100g