Post by Deleted on Nov 26, 2018 23:41:31 GMT
Character Information
Character Name: Prince Cooler
Character Level: 4
Current EXP: 774
Power Level: 4,400
HP: 1,200
Strength: 50
Ki: 1,000
Agility: 550
Durability: 600
Zeni: 8,569
Racial Traits: Natural Power: All gains increased by 10%
Transformer: 1/2 normal Transformation upkeep
Alignment: Evil
Specialization: N/A
Alliance: PTO
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Punch (2%) - A simple punch. Uses Strength instead of Ki.
Charged Punch (3%) - A punch thrown with greater force than normal. Example : Haymaker Uses Strength instead of ki
Kick (3%) - A basic kick; uses strength. Uses strength instead of ki.
Charged Kick (4%) - A kick thrown with more force than normal Example: Donkey kick. Uses strength instead of ki.
Basic Energy Wave (5%) - A simple, but potent energy wave.
Basic Energy Beam (5%) - A simple, but potent beam of energy.
Basic Energy Ball (5%) - A simple ki ball.
Negation: You can cancel out an opponent’s ki blast with your own (requires the same ki score or higher).
Overwhelm: You can overwhelm an opponent’s attack with your own (requires 200% attack score)
Counter Attack: Requires at least 80% of your opponent’s attack score in agility.
Evasion: Requires at least 75% of your opponent’s attack score in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Block: Requires at least 50% of your opponent’s attack score. ½ Durability + ½ Agility. Reduces damage by ½. It takes ½ the fatigue of an attack to block it.
Deflection: Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. It takes ¾ the fatigue of an attack to deflect.
Parry: Requires 60% of your opponent’s physical score. Reduces damage by ¾ to a minimum of 1%. Uses ½ agility + ½ strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. (May only be used on physicals)
Respite: -10% Fatigue
Tier 2: Death Beam (11% Ki) A piercing beam of energy, fired with high precision. Hard to block.
Tier 3: Death Wave (16% Ki)A wave of energy with a powerful, piercing effect. Hard to block.
S.S. Deadly Bomber (23% Ki) A crimson energy ball with a translucent orb of red energy around it that homes in on its target (For 1 additional action it homes onto its target, needing to be dodged twice | Cannot be Negated | Hard to Deflect & Block)
Tier 4:
Master Moves:
Items and Weapons
Weapon:
Head: Repaired PTO Scouter: An older model scouter that's been repaired more times than you can count (Slot: Head | +5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
Hand:
Chest:
Waist:
Legs:
Feet:
Accessory:
Inventory:
Property: