Post by Deleted on Jan 2, 2019 1:27:45 GMT
Character Information
Character Name: Maron
Character Level: 5
Current EXP: 1,418
Power Level: 7,000
HP: 1,500 (1,695)
Strength: 1,100
Ki: 600
Agility: 800
Durability: 1,000
Zeni: 3,090z
Racial Traits:
Learn fast or die young: -20% TP requirement for techs.
The Yamcha effect: “Don’t worry guys, I got this”. All damage against characters with a lower power level than you is increased by +15%.
Alignment: Good
Specialization: Once you reach Level 10 and beyond, your character can take up a class. List that class and Level/Rank here.
Alliance: N/A
Techniques
Tier 0: Can be purchased from the Technique Shop
Tier 1:
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
Tier 2:
Gigantic Press: Physical. The user charges into their opponent full force after shielding their body in a barrier of energy. Very Hard to Parry. Breaks Bones.
Wolf Fang Fist: Physical. A series of rapid melee strikes. Can be sustained for 6% Str damage for 6% Fatigue per action.
Tier 3:
Ultra Punch: Physical. Starting from a distance, the user rushes his opponent at full speed and aims a punch directly between their eyes. Difficult to dodge. Cannot be parried. If Blocked, deals 80% Damage instead of 70%. Breaks Bones.
Tier 4: Can be purchased from the Technique Shop
Master Moves: Must be learned from Master Training (see each master's training page for details)
Items and Weapons
Weapon:
Head: Dirty Baseball Cap
Hand:
Chest: Bruiser's Gi
Waist: Bruiser's Belt
Legs:
Feet:
Accessory:
Inventory: (dragon balls, senzu beans)
Property: (ships, land, houses)