Post by Polarus on Jan 13, 2019 4:56:48 GMT
Character Information
Character Name: Polarus
Character Level: 7
Current EXP: 2,548
Power Level: 12,110
HP: 2,528
Strength: 750
Ki: 2,100
Agility: 1,520
Durability: 1,685
Zeni: 11,898 Z
Racial Traits:
- Transformer: 1/2 normal Transformation upkeep
- Undeniable Rule: Changelings may recruit 2 followers at any one time instead of the usual 1. Also, the followers start out at 25% of their master’s PL and can be boosted up to 50% (25% through RP & 25% through Zeni).
Alignment: Neutral
Specialization:
Alliance:
Techniques
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[PTab=Tier 0]
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[PTab=Tier 1]
Power Up - (+5% Fatigue for every turn active) (+15% ki and strength)
Speed Burst - (+5% Fatigue) (+15% defense score)
Basic Energy Attack - (2-4% Fatigue) | (2-4% Ki Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Melee Attack - (2-4% Fatigue) | (2-4% Str Damage): Can choose between 2-4 fatigue when using this attack and it does an equal amount of damage.
Basic Weapon Attack - (5% Fatigue) | (3% Str Damage): Inflicts Cut, Pierce or Broken Bone based on the weapon.
Respite: -10% Fatigue | Max of 2 per turn
Disarm - (5% Fatigue) | (3% Str Damage): If hits, opponent cannot benefit from their weapon next turn. Useable 3/battle
Block: Reduces Damage by 50% on T1s for 2% Fatigue, 40% on T2s for 4% Fatigue, 30% on T3s for 6% Fatigue, and 20% on T4s for 8% Fatigue. Always available.
Deflection: Requires at least 50% of your opponent’s ki attack score. ½ Ki + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to deflect.
Parry: Requires at least 50% of your opponent’s str attack score. ½ Dura + ½ Agility. Reduces damage by 50%. It takes 50% the fatigue of an attack to parry.
Dodging: Requires at least 75% of your opponent’s attack score (Str or Ki) in agility. It takes ¾ the fatigue of an attack to evade. (Negates all damage by dodging)
Negation: Negate an incoming energy or physical attack with one of your own. Your damage must meet or exceed the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs.
Overwhelm: Overwhelm an incoming energy or physical attack with one of your own. Your damage must at least have double the incoming attack's damage. Str Techs can only be Negated with Str Techs, and Ki Techs can only be Negated with Ki Techs. Allows you to defend and attack with the technique used.
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[PTab=Tier 2]
Galick Gun – (10% Fatigue | 13% Ki): Can be charged for an extra action to do 18% Ki.
Death Beam - (11% Fatigue | 15% Ki): A piercing beam of energy, fired with high precision. Hard to dodge. If Blocked, this deals 60% of its damage instead of only 50%.
[/PTab]
[PTab=Tier 3]
Barrage Death Beam - (21% Fatigue | 23% Ki): A barrage/quickly fired series of Death Beams. Very Hard to Dodge or Deflect. Pierces.
Death Ball - (18% Fatigue | 22% Ki): A huge ball of energy, charged over a single finger, that can destroy planets. Cannot be Blocked, Hard to Dodge. Disables.
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[PTab=Tier 4]
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[PTab=Master Moves]
Death Beam - Learned from Shisami on Frieza I
Barrage Death Beam - Learned from Shisami on Frieza I
Death Ball - Learned from Shisami on Frieza I
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Items and Weapons
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[PTab=Weapon]
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[PTab=Head]Repaired PTO Scouter: An older model scouter that's been repaired more times than you can count (+5% Durability | Allows use of Sense technique | Activation brings +5% ki in combat for 5 turns)
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[PTab=Hand]
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[PTab=Chest]
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[PTab=Waist]
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[PTab=Legs]
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[PTab=Feet]
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[PTab=Accessories]
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Inventory:
Property: