Post by Deleted on Jan 23, 2019 20:12:22 GMT
Virtue is, under certain circumstances, merely an honourable form of stupidity.”
| "Theme"
| "Theme"
-STATS- |
Level: | 29 | EXP: | 42,359/45,599 |
STATS | |
Strength: | 28,570 |
Ki: | 57,141 |
Agility: | 57,141 |
Durability: | 28,570 |
HP: | 42,855 |
Power Level: | 342,848 |
Zeni: | 72,429z | Alignment: | Evil | Specialisation: | N/A |
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Racial Traits |
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[/ul]
Character Trait |
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Transformations |
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-Techniques- |
Technique | Info | Description |
Mastered Multi-Form | Being an intelligent fighter and master of Ki, Hale has learned to make a more effective use of the Multi-Form, at a higher cost to his body. Can create 2 clones with 35% of the original’s stats who each have 3 actions per turn. Hale can opt to create a single clone at 60% of his stats who has 4 actions per turn. Once per battle (clones last until defeated) | As Info |
Sense | The ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Grants a passive 10% increase to all scores when calculating defensive actions. Cannot be used on Cyborg or Energy Dependent androids. Passive. | As Info |
Barrier | A basic energy shield. If the user has 80% of their opponent’s ki stat, damage is fully nullified; Otherwise it cuts the damage in half. Takes the same amount of actions to use as the attack you're defending against. (Since you cannot attack with the barrier up, and are solely concentrating on defending) Can only be used on tiers 1-3. Can only use twice per battle. | As Info |
Mind Reading | Ability to dodge one move once per battle at no cost, unless your opponent has Telepathy. Still allowed if you also have Telepathy. | As Info |
Perfect Barrier | Costs half the damage in fatigue, can be used on any technique. Requires Barrier. This completely protects the user from one attack, but can only be used once during a battle but does not count against usage of Barrier. | As Info |
Suppression | The ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to change the level of suppression or release it entirely. Passive ability, costs no fatigue and any fatigue that is accumulated while suppressed is reduced by the same percentage as the suppression. | As Info |
Lightning Aura | Augments physical strikes for 2 turns by covering one's body in a powerful electrified aura. +3% Strength for attacks used. Any physical attacks that land against you will cause +2% damage to the attacker. This can give even punches a razor sharp edge of electricity, which can be used to sever limbs. | |
Hasshu-Ken | This technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. Can be used once per battle. | |
Healing Light | Allows the user to heal the themselves or another character on the field by 10% of the user’s ki. Usable once on the user and once on another character. When used on another character it also reduces their fatigue by 15%. | |
Zanzoken | This technique helps the user dodge by leaving an after-image. Can only be used twice per battle; increases user's agility by 50% for this turn and makes the next attack used hard to dodge. | |
Speaking Namekian | The ability to speak the Namekian language. | |
Magic Materialisation | Used to bring in extra equipment and/or items. Usable twice per battle. Can switch one item of equipment or bring in one new battle item per use. | |
Kaioken | The legendary King Kai Fist. A power-up technique that may be able to tip the scales of a tough battle in your favour, but it comes at a cost... This boosts the user's current stats by a certain percentage but causes HP damage for each turn the technique remains active. Can stack with transformations if you can manage not to blow up. | Good Alignments Only |
Tier 1 |
Technique | Info | Description |
Power Up | +10% ki and strength. Costs 5% fatigue for every turn active. | N/A |
Speed Burst | +5% Fatigue | +15% defence score | N/A |
Basic Melee Attack | A simple melee attack that can take a number of different styles. Can choose between 2 and 4% for damage and Fatigue when used. | |
Basic Energy Attack | A simple energy attack that can be manipulated into various different shapes. Can choose between 2 and 4% for damage and Fatigue when used. | |
Negation | Allows the user to negate an incoming physical or ki attack with one of their own, as long as the damage of your attack exceeds the incoming attack. Can only Negate Str Techs with Str Techs, and Ki Techs with Ki Techs. Str/Ki techs may be negated with Either. | |
Overwhelm | Allows the user to overwhelm an incoming physical or ki attack with one of their own, defending the attack and attacking with your own, as long as the damage of your attack is twice or more of the incoming attack. Can only Overwhelm Str Techs with Str Techs, and Ki Techs with Ki Techs. Str/Ki techs may be Overwhelmed with Either. | |
Disarm | The user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. Can only perform three times in battle. | |
Dodge | Requires at least 50% of your opponent’s ki attack score (½ Ki + ½ Agility). Reduces damage by 50%. Costs 50% of the fatigue of the Deflected Attack. Only useable against attacks that use Ki. | You completely dodge an opponents attack. |
Block | Varies depending on the attack blocked. T1s- block 50% damage and the block costs 2% Fatigue. T2s- block 40% damage and the block costs 4% Fatigue. T3s- block 30% damage and the block costs 6% Fatigue. T4s- block 20% damage and the block costs 8% Fatigue. Always useable. | You block an oncoming attack, taking less damage. |
Deflection | Requires at least 60% of your opponent’s ki attack score. ½ Str + ½ Agility. Reduces damage by ¾. | You deflect part of an opponents attack against you. |
Parry | Requires 50% of your opponent’s strength stat (½ Dura + ½ Agility).Reduces damage by 50%. Costs 50% of the fatigue of the Parried Attack. Only useable against attacks that use Strength. | You parry an oncoming attack, leaving an opponent open. |
Respite | -10% Fatigue | N/A |
Speed Burst | +10% to agility for one turn (can be used before defending an attack). | |
Wall of Defense | Seeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally. |
Tier 2 |
Technique | Info | Description |
Dodon Ray | A beam of explosive energy utilized by the crane school. Hard to dodge or deflect. | N/A |
Kiai-Ho | This is an invisible blast generated from the body, eyes, hands, etc. Very Hard to Dodge. | N/A |
Continuous Energy Bullet | A series of blasts that stack damage as they are fired. Can be sustained for 6% Ki damage for 6% Fatigue per action. | N/A |
Cosmic Illusion Blast | A ball of ki that sticks to your opponent and then explodes. Deals no damage on the turn used, but deals its full damage on the following turn. | N/A |
Cosmic Cannon | A flaming ball of ki energy that continues to burn after it connects. If it hits and user's Ki is equal or higher than target's Ki, inflicts Burn. | |
Ice Ray | The user fires two waves of extremely cold air which freezes the opponent to some degree.Reduces Agility and Strength by 30% for 2 turns. | |
Daikaiten Kick | Physical. Utilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Very Hard to Parry. | |
Explosive Combination | Physical. A combination of physical and ki attacks. Hard to parry. |
[/tab][tab=Tier 3]
Tier 3 |
Technique | Info | Description |
Destructo Disk | A disc of energy capable of bisecting an opponent. Cannot be Deflected. If Blocked, Severs Arms. If undefended, Cuts and Pierces. | N/A |
Galactic Donut | The user forms a powerful ring of energy. They then throw this at the opponent where it will attempt to constrict and crush them before exploding. Cannot be blocked/deflected. | N/A |
[/tab][tab=Tier 4]
Tier 4 |
Technique | Info | Description |
Calamity Blaster | A large and high powered wave of energy that can also be fired as a ball. Very Hard to Negate/Overwhelm. | N/A |
-Equipment- |
[tabs][tab=Outfit]
Item Name | Effect | Item Description | |
Head: | Repaired PTO Scouter | +2% Ki | A blue-tinted scouter passed down amongst Arcosian nobles. |
Chest: | Galactic Patrol Outfit w/ Red Ribbon Emblem | +10% Durability, +10% Agility, +10% Fatigue Threshold | N/A |
Hands: | 2 Sets of Climber's Gloves | +8% Strength, Agility, +4% Durability | Bio-armour that extends down the arms, to the wrists. |
Waist: | N/A | N/A | N/A |
Legs: | Tough Denim Jeans | +6% Durability | N/A. |
Feet: | N/A | N/A | N/A |
[/tab][/tabs]
Weapons: | 2 Tonfa Hilts w/ Aqua & Fuschia Gems | +5% Agility, +6% Strength, +11% Ki | N/A |
Accessory: | Warrior Class Badge | +10% Strength | N/A |
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Inventory: |
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-Ownership- |
[tabs][tab=Vehicles]
Type | Location | Description | Add-ons |
Hale’s Flagship (Raiding Vessel, 2 days, 8 People, 5 slots)) | Cold | A massive capital ship that Hale wished for from Porunga, the Dragon of Dreams. |
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[/tab][tab=Property]
Building | Planet | Description | Add-ons |
Secret Base (Mansion) | Earth | Description. |
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